United States

Senior Build&Pipeline Architect - Turn 10 Studios, Redmond

Senior Build&Pipeline Architect - Turn 10 Studios, Redmond
Description
Overview We are Turn 10 Studios where cars, community, and creativity drive our success in gaming. Turn 10 Studios is part of Xbox Gaming Studios, a video game publishing division of Microsoft Corporation based in Redmond, Washington. We are the creators of the top-selling, award-winning, and critically acclaimed Forza franchises: Forza Motorsport and Forza Horizon.We have an exciting opportunity for you to join our dynamic and diverse team as an experienced Senior Build&Pipeline Architect on the Production Technology Team. Turn 10 Studios is the leader in automotive gaming entertainment. We are committed to creating and delivering best-in-class, industry-leading, and genre-defining games to our community of fans around the world. Turn 10 Studios is a major hub for renowned tech aficionados, top-tier gaming specialists, and early career professionals who are passionate about their craft and want to learn and grow together in a fast-paced, cutting-edge, and fun environment. Every day, we work together as one team to fuel an authentic, inclusive, and rewarding workplace where you can thrive.Are you ready to join our team with your results-driven expertise, professional acumen, and high-intensity passion for gaming?We are seeking a Senior Build&Pipeline Architect to define and drive the technical vision for build systems, CI/CD, and development pipelines supporting our production workflows. This role combines deep hands-on expertise with domain-level architectural leadership, ensuring our build and pipeline systems are scalable, reliable, and optimized for large-scale development.This is a focused architect role, owning the build and pipeline domain end-to-end, and working closely with infrastructure, tools, and project teams to support development across multiple initiatives. Responsibilities Define and drive technical architecture for build systems, CI/CD, and pipeline workflowsLead the design and evolution of scalable, high-performance build and integration systems Own architecture for branching strategies, build orchestration, and release pipelines Identify and resolve systemic bottlenecks in build times, reliability, and developer workflows Establish standards, best practices, and patterns for build and pipeline developmentPartner with DevOps to ensure infrastructure and build systems are aligned and scalable Collaborate with tools engineers to ensure seamless integration with developer workflows Contribute hands-on to critical systems, complex debugging, and performance optimization Mentor engineers within the build/pipeline domain and support growth of internal talentGuide roadmap and technical direction specifically for build and pipeline systems Qualifications

Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python

OR equivalent experience.

Preferred Qualifications 8+ years in software engineering, with experience in build systems, CI/CD, or pipeline engineering Proven experience in: Designing and scaling large build systems or distributed CI/CD environments Build orchestration and automation Dependency management and caching strategiesBranching and release workflows Experience with CI/CD platforms (e.g., Jenkins, TeamCity, GitHub Actions, etc.) Debugging and performance optimization skills Ability to balance hands-on execution with architectural guidance Communication skills and ability to influence within a domain Experience with game development pipelines or large asset buildsFamiliarity with Perforce or large binary workflows Experience with distributed build systems or build farms Exposure to cloud-based build scaling and hybrid infrastructure

#gamingjobs #xboxjobs Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about

requesting accommodations.
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