United States

Cocos2d-x Game Engine Developer (C++) | Remote, New York

Cocos2d-x Game Engine Developer (C++) | Remote, New York
Description
Type:

Permanent Compensation:

$50 - $150/hour Location:

Remote Commitment:

10–40 hours/week Role Responsibilities Design, develop, and maintain game engine features using Cocos2d-x in C++ Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices Ensure scalable and maintainable game architectures suitable for global game releasesCollaborate closely with designers, artists, and QA teams to implement and refine features Diagnose, troubleshoot, and resolve complex engine-related issues across platforms Stay updated on the latest advancements in game engine technology and suggest improvements Communicate technical concepts clearly and effectively within a distributed team environmentRequirements Experience developing with Cocos2d-x and C++ in high-performance game projects Strong background in computer graphics, rendering pipelines, and memory optimization Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms Deep understanding of cross-platform development challenges and solutionsExceptional written and verbal communication skills with a collaborative mindset Strong problem-solving aptitude and attention to detail in complex technical environments Ability to thrive in a remote, fast-paced, and globally distributed team Experience with lightweight 3D engine features or hybrid 2D/3D game projectsFamiliarity with global release processes and scalable game architecture best practices Background in optimizing games for resource-constrained or high-latency environments

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